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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { a as FlowGraphEventBlock, e as _IsDescendantOf } from './KHR_interactivity-CEwUaqxQ.esm.js'; import { R as RichTypeAny, d as RichTypeNumber } from './declarationMapper-CqO08-WM.esm.js'; import { u as RegisterClass } from './index-MZPybX0H.esm.js'; import './objectModelMapping-De5EKNEZ.esm.js'; import './spotLight.pure-CRdZC6Ci.esm.js'; /** This file must only contain pure code and pure imports */ /** * A pointer move event block. * This block fires when the pointer moves. * Optionally filters to a specific mesh via the `targetMesh` input. */ class FlowGraphPointerMoveEventBlock extends FlowGraphEventBlock { /** * Creates a new FlowGraphPointerMoveEventBlock. * @param config optional configuration */ constructor(config) { super(config); /** @internal */ this.type = "PointerMove" /* FlowGraphEventType.PointerMove */; this.targetMesh = this.registerDataInput("targetMesh", RichTypeAny, config?.targetMesh); this.pointerId = this.registerDataOutput("pointerId", RichTypeNumber); this.meshUnderPointer = this.registerDataOutput("meshUnderPointer", RichTypeAny); this.pickedPoint = this.registerDataOutput("pickedPoint", RichTypeAny); } /** @internal */ _executeEvent(context, pointerInfo) { const mesh = this.targetMesh.getValue(context); const pickedMesh = pointerInfo.pickInfo?.pickedMesh; // If a target mesh is set, only fire when that mesh (or a descendant) is under the pointer. if (mesh && !(pickedMesh === mesh || (pickedMesh && _IsDescendantOf(pickedMesh, mesh)))) { return true; } this.pointerId.setValue(pointerInfo.event.pointerId, context); this.meshUnderPointer.setValue(pickedMesh ?? null, context); this.pickedPoint.setValue(pointerInfo.pickInfo?.pickedPoint ?? null, context); this._execute(context); return !this.config?.stopPropagation; } /** @internal */ _preparePendingTasks(_context) { // no-op } /** @internal */ _cancelPendingTasks(_context) { // no-op } /** * @returns the class name of the block. */ getClassName() { return "FlowGraphPointerMoveEventBlock" /* FlowGraphBlockNames.PointerMoveEvent */; } } let _Registered = false; /** * Register side effects for flowGraphPointerMoveEventBlock. * Safe to call multiple times; only the first call has an effect. */ function RegisterFlowGraphPointerMoveEventBlock() { if (_Registered) { return; } _Registered = true; RegisterClass("FlowGraphPointerMoveEventBlock" /* FlowGraphBlockNames.PointerMoveEvent */, FlowGraphPointerMoveEventBlock); } /** * Re-exports pure implementation and applies runtime side effects. * Import flowGraphPointerMoveEventBlock.pure for tree-shakeable, side-effect-free usage. */ RegisterFlowGraphPointerMoveEventBlock(); export { FlowGraphPointerMoveEventBlock, RegisterFlowGraphPointerMoveEventBlock }; //# sourceMappingURL=flowGraphPointerMoveEventBlock-BdijZoCw.esm.js.map