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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { c as FlowGraphExecutionBlockWithOutSignal } from './KHR_interactivity-CEwUaqxQ.esm.js'; import { R as RichTypeAny, d as RichTypeNumber, a as RichTypeBoolean } from './declarationMapper-CqO08-WM.esm.js'; import { u as RegisterClass } from './index-MZPybX0H.esm.js'; import './objectModelMapping-De5EKNEZ.esm.js'; import './spotLight.pure-CRdZC6Ci.esm.js'; /** This file must only contain pure code and pure imports */ /** * @experimental * A block that plays an Audio V2 sound. */ class FlowGraphPlaySoundBlock extends FlowGraphExecutionBlockWithOutSignal { /** * Constructs a new FlowGraphPlaySoundBlock. * @param config - optional configuration for the block */ constructor(config) { super(config); this.sound = this.registerDataInput("sound", RichTypeAny); this.volume = this.registerDataInput("volume", RichTypeNumber, 1); this.startOffset = this.registerDataInput("startOffset", RichTypeNumber, 0); this.loop = this.registerDataInput("loop", RichTypeBoolean, false); } /** * @internal */ _execute(context, _callingSignal) { const soundValue = this.sound.getValue(context); if (!soundValue) { this._reportError(context, "No sound provided"); this.out._activateSignal(context); return; } const vol = this.volume.getValue(context); const offset = this.startOffset.getValue(context); const loopVal = this.loop.getValue(context); soundValue.play({ volume: vol, startOffset: offset, loop: loopVal }); this.out._activateSignal(context); } /** * @returns class name of the block. */ getClassName() { return "FlowGraphPlaySoundBlock" /* FlowGraphBlockNames.AudioPlaySound */; } } let _Registered = false; /** * Register side effects for flowGraphPlaySoundBlock. * Safe to call multiple times; only the first call has an effect. */ function RegisterFlowGraphPlaySoundBlock() { if (_Registered) { return; } _Registered = true; RegisterClass("FlowGraphPlaySoundBlock" /* FlowGraphBlockNames.AudioPlaySound */, FlowGraphPlaySoundBlock); } /** * Re-exports pure implementation and applies runtime side effects. * Import flowGraphPlaySoundBlock.pure for tree-shakeable, side-effect-free usage. */ RegisterFlowGraphPlaySoundBlock(); export { FlowGraphPlaySoundBlock, RegisterFlowGraphPlaySoundBlock }; //# sourceMappingURL=flowGraphPlaySoundBlock-n2EFd218.esm.js.map