@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import { c as FlowGraphExecutionBlockWithOutSignal } from './KHR_interactivity-CEwUaqxQ.esm.js';
import { R as RichTypeAny, d as RichTypeNumber, a as RichTypeBoolean } from './declarationMapper-CqO08-WM.esm.js';
import { u as RegisterClass } from './index-MZPybX0H.esm.js';
import './objectModelMapping-De5EKNEZ.esm.js';
import './spotLight.pure-CRdZC6Ci.esm.js';
/** This file must only contain pure code and pure imports */
/**
* @experimental
* A block that plays an Audio V2 sound.
*/
class FlowGraphPlaySoundBlock extends FlowGraphExecutionBlockWithOutSignal {
/**
* Constructs a new FlowGraphPlaySoundBlock.
* @param config - optional configuration for the block
*/
constructor(config) {
super(config);
this.sound = this.registerDataInput("sound", RichTypeAny);
this.volume = this.registerDataInput("volume", RichTypeNumber, 1);
this.startOffset = this.registerDataInput("startOffset", RichTypeNumber, 0);
this.loop = this.registerDataInput("loop", RichTypeBoolean, false);
}
/**
* @internal
*/
_execute(context, _callingSignal) {
const soundValue = this.sound.getValue(context);
if (!soundValue) {
this._reportError(context, "No sound provided");
this.out._activateSignal(context);
return;
}
const vol = this.volume.getValue(context);
const offset = this.startOffset.getValue(context);
const loopVal = this.loop.getValue(context);
soundValue.play({ volume: vol, startOffset: offset, loop: loopVal });
this.out._activateSignal(context);
}
/**
* @returns class name of the block.
*/
getClassName() {
return "FlowGraphPlaySoundBlock" /* FlowGraphBlockNames.AudioPlaySound */;
}
}
let _Registered = false;
/**
* Register side effects for flowGraphPlaySoundBlock.
* Safe to call multiple times; only the first call has an effect.
*/
function RegisterFlowGraphPlaySoundBlock() {
if (_Registered) {
return;
}
_Registered = true;
RegisterClass("FlowGraphPlaySoundBlock" /* FlowGraphBlockNames.AudioPlaySound */, FlowGraphPlaySoundBlock);
}
/**
* Re-exports pure implementation and applies runtime side effects.
* Import flowGraphPlaySoundBlock.pure for tree-shakeable, side-effect-free usage.
*/
RegisterFlowGraphPlaySoundBlock();
export { FlowGraphPlaySoundBlock, RegisterFlowGraphPlaySoundBlock };
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