@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import { a as FlowGraphEventBlock, e as _IsDescendantOf } from './KHR_interactivity-CEwUaqxQ.esm.js';
import { by as PointerEventTypes, u as RegisterClass } from './index-MZPybX0H.esm.js';
import { R as RichTypeAny, f as RichTypeVector3, d as RichTypeNumber } from './declarationMapper-CqO08-WM.esm.js';
import './objectModelMapping-De5EKNEZ.esm.js';
import './spotLight.pure-CRdZC6Ci.esm.js';
/** This file must only contain pure code and pure imports */
/**
* A block that activates when a mesh is picked.
*/
class FlowGraphMeshPickEventBlock extends FlowGraphEventBlock {
constructor(
/**
* the configuration of the block
*/
config) {
super(config);
this.config = config;
/**
* the type of the event this block reacts to
*/
this.type = "MeshPick" /* FlowGraphEventType.MeshPick */;
this.asset = this.registerDataInput("asset", RichTypeAny, config?.targetMesh);
this.pickedPoint = this.registerDataOutput("pickedPoint", RichTypeVector3);
this.pickOrigin = this.registerDataOutput("pickOrigin", RichTypeVector3);
this.pointerId = this.registerDataOutput("pointerId", RichTypeNumber);
this.pickedMesh = this.registerDataOutput("pickedMesh", RichTypeAny);
this.pointerType = this.registerDataInput("pointerType", RichTypeAny, PointerEventTypes.POINTERPICK);
}
_getReferencedMesh(context) {
return this.asset.getValue(context);
}
_executeEvent(context, pickedInfo) {
// get the pointer type
const pointerType = this.pointerType.getValue(context);
if (pointerType !== pickedInfo.type) {
// returning true here to continue the propagation of the pointer event to the rest of the blocks
return true;
}
const mesh = this._getReferencedMesh(context);
const pickedMesh = pickedInfo.pickInfo?.pickedMesh;
// When no target mesh is configured, fire for any picked mesh.
// When a target is configured, require an exact match or descendant match.
// Match by reference first, then by descendant, then by stable name/id as a
// fallback for scene reloads where the object reference changes but the mesh
// identity (name) is preserved (uniqueId increments monotonically and is NOT
// stable across reloads).
const meshMatches = !mesh ? !!pickedMesh : !!(pickedMesh && (pickedMesh === mesh || _IsDescendantOf(pickedMesh, mesh) || pickedMesh.name === mesh.name));
if (meshMatches && pickedMesh) {
this.pointerId.setValue(pickedInfo.event.pointerId, context);
this.pickOrigin.setValue(pickedInfo.pickInfo.ray?.origin, context);
this.pickedPoint.setValue(pickedInfo.pickInfo.pickedPoint, context);
this.pickedMesh.setValue(pickedMesh, context);
this._execute(context);
// stop the propagation if the configuration says so
return !this.config?.stopPropagation;
}
else {
// reset the outputs
this.pointerId.resetToDefaultValue(context);
this.pickOrigin.resetToDefaultValue(context);
this.pickedPoint.resetToDefaultValue(context);
this.pickedMesh.resetToDefaultValue(context);
}
return true;
}
/**
* @internal
*/
_preparePendingTasks(_context) {
// no-op
}
/**
* @internal
*/
_cancelPendingTasks(_context) {
// no-op
}
/**
* @returns class name of the block.
*/
getClassName() {
return "FlowGraphMeshPickEventBlock" /* FlowGraphBlockNames.MeshPickEvent */;
}
}
let _Registered = false;
/**
* Register side effects for flowGraphMeshPickEventBlock.
* Safe to call multiple times; only the first call has an effect.
*/
function RegisterFlowGraphMeshPickEventBlock() {
if (_Registered) {
return;
}
_Registered = true;
RegisterClass("FlowGraphMeshPickEventBlock" /* FlowGraphBlockNames.MeshPickEvent */, FlowGraphMeshPickEventBlock);
}
/**
* Re-exports pure implementation and applies runtime side effects.
* Import flowGraphMeshPickEventBlock.pure for tree-shakeable, side-effect-free usage.
*/
RegisterFlowGraphMeshPickEventBlock();
export { FlowGraphMeshPickEventBlock, RegisterFlowGraphMeshPickEventBlock };
//# sourceMappingURL=flowGraphMeshPickEventBlock-D_1IJJPc.esm.js.map