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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { a as FlowGraphEventBlock, e as _IsDescendantOf } from './KHR_interactivity-CEwUaqxQ.esm.js'; import { by as PointerEventTypes, u as RegisterClass } from './index-MZPybX0H.esm.js'; import { R as RichTypeAny, f as RichTypeVector3, d as RichTypeNumber } from './declarationMapper-CqO08-WM.esm.js'; import './objectModelMapping-De5EKNEZ.esm.js'; import './spotLight.pure-CRdZC6Ci.esm.js'; /** This file must only contain pure code and pure imports */ /** * A block that activates when a mesh is picked. */ class FlowGraphMeshPickEventBlock extends FlowGraphEventBlock { constructor( /** * the configuration of the block */ config) { super(config); this.config = config; /** * the type of the event this block reacts to */ this.type = "MeshPick" /* FlowGraphEventType.MeshPick */; this.asset = this.registerDataInput("asset", RichTypeAny, config?.targetMesh); this.pickedPoint = this.registerDataOutput("pickedPoint", RichTypeVector3); this.pickOrigin = this.registerDataOutput("pickOrigin", RichTypeVector3); this.pointerId = this.registerDataOutput("pointerId", RichTypeNumber); this.pickedMesh = this.registerDataOutput("pickedMesh", RichTypeAny); this.pointerType = this.registerDataInput("pointerType", RichTypeAny, PointerEventTypes.POINTERPICK); } _getReferencedMesh(context) { return this.asset.getValue(context); } _executeEvent(context, pickedInfo) { // get the pointer type const pointerType = this.pointerType.getValue(context); if (pointerType !== pickedInfo.type) { // returning true here to continue the propagation of the pointer event to the rest of the blocks return true; } const mesh = this._getReferencedMesh(context); const pickedMesh = pickedInfo.pickInfo?.pickedMesh; // When no target mesh is configured, fire for any picked mesh. // When a target is configured, require an exact match or descendant match. // Match by reference first, then by descendant, then by stable name/id as a // fallback for scene reloads where the object reference changes but the mesh // identity (name) is preserved (uniqueId increments monotonically and is NOT // stable across reloads). const meshMatches = !mesh ? !!pickedMesh : !!(pickedMesh && (pickedMesh === mesh || _IsDescendantOf(pickedMesh, mesh) || pickedMesh.name === mesh.name)); if (meshMatches && pickedMesh) { this.pointerId.setValue(pickedInfo.event.pointerId, context); this.pickOrigin.setValue(pickedInfo.pickInfo.ray?.origin, context); this.pickedPoint.setValue(pickedInfo.pickInfo.pickedPoint, context); this.pickedMesh.setValue(pickedMesh, context); this._execute(context); // stop the propagation if the configuration says so return !this.config?.stopPropagation; } else { // reset the outputs this.pointerId.resetToDefaultValue(context); this.pickOrigin.resetToDefaultValue(context); this.pickedPoint.resetToDefaultValue(context); this.pickedMesh.resetToDefaultValue(context); } return true; } /** * @internal */ _preparePendingTasks(_context) { // no-op } /** * @internal */ _cancelPendingTasks(_context) { // no-op } /** * @returns class name of the block. */ getClassName() { return "FlowGraphMeshPickEventBlock" /* FlowGraphBlockNames.MeshPickEvent */; } } let _Registered = false; /** * Register side effects for flowGraphMeshPickEventBlock. * Safe to call multiple times; only the first call has an effect. */ function RegisterFlowGraphMeshPickEventBlock() { if (_Registered) { return; } _Registered = true; RegisterClass("FlowGraphMeshPickEventBlock" /* FlowGraphBlockNames.MeshPickEvent */, FlowGraphMeshPickEventBlock); } /** * Re-exports pure implementation and applies runtime side effects. * Import flowGraphMeshPickEventBlock.pure for tree-shakeable, side-effect-free usage. */ RegisterFlowGraphMeshPickEventBlock(); export { FlowGraphMeshPickEventBlock, RegisterFlowGraphMeshPickEventBlock }; //# sourceMappingURL=flowGraphMeshPickEventBlock-D_1IJJPc.esm.js.map