@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{F as t}from"./KHR_interactivity-D4lwBSW9.esm.min.js";import{R as s}from"./declarationMapper-D_filC93.esm.min.js";import"./index-BPURObVq.esm.min.js";import"./objectModelMapping-ClgDmo5Q.esm.min.js";import"./spotLight.pure-5s2DDDIt.esm.min.js";class i extends t{constructor(t){super(t);const i=t.glTF,o=i?.animations?.map(t=>t._babylonAnimationGroup)||[];this.animationGroups=this.registerDataOutput("animationGroups",s,o);const a=i?.nodes?.map(t=>t._babylonTransformNode)||[];this.nodes=this.registerDataOutput("nodes",s,a)}getClassName(){return"FlowGraphGLTFDataProvider"}}export{i as FlowGraphGLTFDataProvider};
//# sourceMappingURL=flowGraphGLTFDataProvider-BeENaONS.esm.min.js.map