@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import { c as FlowGraphExecutionBlockWithOutSignal } from './KHR_interactivity-CEwUaqxQ.esm.js';
import { R as RichTypeAny, f as RichTypeVector3 } from './declarationMapper-CqO08-WM.esm.js';
import { u as RegisterClass } from './index-MZPybX0H.esm.js';
import './objectModelMapping-De5EKNEZ.esm.js';
import './spotLight.pure-CRdZC6Ci.esm.js';
/** This file must only contain pure code and pure imports */
/**
* @experimental
* A block that applies an impulse to a physics body at a given location.
* Unlike a force (which is applied over time), an impulse is an instantaneous
* change in momentum.
*/
class FlowGraphApplyImpulseBlock extends FlowGraphExecutionBlockWithOutSignal {
/**
* Constructs a new FlowGraphApplyImpulseBlock.
* @param config - optional configuration for the block
*/
constructor(config) {
super(config);
this.body = this.registerDataInput("body", RichTypeAny);
this.impulse = this.registerDataInput("impulse", RichTypeVector3);
this.location = this.registerDataInput("location", RichTypeVector3);
}
/**
* @internal
*/
_execute(context, _callingSignal) {
const physicsBody = this.body.getValue(context);
if (!physicsBody) {
this._reportError(context, "No physics body provided");
this.out._activateSignal(context);
return;
}
const impulseVec = this.impulse.getValue(context);
const locationVec = this.location.getValue(context);
physicsBody.applyImpulse(impulseVec, locationVec);
this.out._activateSignal(context);
}
/**
* @returns class name of the block.
*/
getClassName() {
return "FlowGraphApplyImpulseBlock" /* FlowGraphBlockNames.PhysicsApplyImpulse */;
}
}
let _Registered = false;
/**
* Register side effects for flowGraphApplyImpulseBlock.
* Safe to call multiple times; only the first call has an effect.
*/
function RegisterFlowGraphApplyImpulseBlock() {
if (_Registered) {
return;
}
_Registered = true;
RegisterClass("FlowGraphApplyImpulseBlock" /* FlowGraphBlockNames.PhysicsApplyImpulse */, FlowGraphApplyImpulseBlock);
}
/**
* Re-exports pure implementation and applies runtime side effects.
* Import flowGraphApplyImpulseBlock.pure for tree-shakeable, side-effect-free usage.
*/
RegisterFlowGraphApplyImpulseBlock();
export { FlowGraphApplyImpulseBlock, RegisterFlowGraphApplyImpulseBlock };
//# sourceMappingURL=flowGraphApplyImpulseBlock-Du5cYllI.esm.js.map