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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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const o="var N_geom=normalize(cross(dpdx(input.worldPos), dpdy(input.worldPos)));\nif (dot(N_geom, normalize(scene.vEyePosition.xyz - input.worldPos)) < 0.0) { N_geom = -N_geom; }\nvar N=N_geom;";export{o as FLAT_NORMAL_WGSL}; //# sourceMappingURL=flat-normal-wgsl-0e9gftFS.esm.min.js.map