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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import{S as o}from"./index-BPURObVq.esm.min.js";const e="envShadowGroundVertexShader",i="precision highp float;attribute vec3 position;attribute vec2 uv;uniform mat4 worldViewProjection;varying vec2 vUV;void main(void) {gl_Position=worldViewProjection*vec4(position,1.0);vUV=uv;}";o.ShadersStore[e]||(o.ShadersStore[e]=i);const r={name:e,shader:i};export{r as envShadowGroundVertexShader}; //# sourceMappingURL=envShadowGround.vertex-C_1shByP.esm.min.js.map