@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
20 lines (17 loc) • 752 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "depthBoxBlurPixelShader";
const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;
void main(void)
{vec4 colorDepth=vec4(0.0);for (int x=-OFFSET; x<=OFFSET; x++)
for (int y=-OFFSET; y<=OFFSET; y++)
colorDepth+=texture2D(textureSampler,vUV+vec2(x,y)/screenSize);gl_FragColor=(colorDepth/float((OFFSET*2+1)*(OFFSET*2+1)));}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
const depthBoxBlurPixelShader = { name, shader };
export { depthBoxBlurPixelShader };
//# sourceMappingURL=depthBoxBlur.fragment-jWNAF68Z.esm.js.map