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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; // Do not edit. const name = "depthBoxBlurPixelShader"; const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize; #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) {vec4 colorDepth=vec4(0.0);for (int x=-OFFSET; x<=OFFSET; x++) for (int y=-OFFSET; y<=OFFSET; y++) colorDepth+=texture2D(textureSampler,vUV+vec2(x,y)/screenSize);gl_FragColor=(colorDepth/float((OFFSET*2+1)*(OFFSET*2+1)));}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ const depthBoxBlurPixelShader = { name, shader }; export { depthBoxBlurPixelShader }; //# sourceMappingURL=depthBoxBlur.fragment-jWNAF68Z.esm.js.map