UNPKG

@babylonjs/viewer

Version:

The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

3 lines (2 loc) 557 B
import{S as e}from"./index-BPURObVq.esm.min.js";const a="decalFragment",d="#ifdef DECAL\nvar decalTempColor=decalColor.rgb;var decalTempAlpha=decalColor.a;\n#ifdef GAMMADECAL\ndecalTempColor=toLinearSpaceVec3(decalColor.rgb);\n#endif\n#ifdef DECAL_SMOOTHALPHA\ndecalTempAlpha=decalColor.a*decalColor.a;\n#endif\nsurfaceAlbedo=mix(surfaceAlbedo.rgb,decalTempColor,decalTempAlpha);\n#endif\n";e.IncludesShadersStoreWGSL[a]||(e.IncludesShadersStoreWGSL[a]=d);const l={name:a,shader:d};export{l as d}; //# sourceMappingURL=decalFragment-DyTBBYbA.esm.min.js.map