UNPKG

@babylonjs/viewer

Version:

The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

24 lines (21 loc) 607 B
import { S as ShaderStore } from './index-MZPybX0H.esm.js'; // Do not edit. const name = "decalFragment"; const shader = `#ifdef DECAL #ifdef GAMMADECAL decalColor.rgb=toLinearSpace(decalColor.rgb); #endif #ifdef DECAL_SMOOTHALPHA decalColor.a*=decalColor.a; #endif surfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a); #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name]) { ShaderStore.IncludesShadersStore[name] = shader; } /** @internal */ const decalFragment = { name, shader }; export { decalFragment as d }; //# sourceMappingURL=decalFragment-BtBYwdr_.esm.js.map