@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
24 lines (21 loc) • 607 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "decalFragment";
const shader = `
decalColor.rgb=toLinearSpace(decalColor.rgb);
decalColor.a*=decalColor.a;
surfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a);
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
const decalFragment = { name, shader };
export { decalFragment as d };
//# sourceMappingURL=decalFragment-BtBYwdr_.esm.js.map