@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
12 lines (10 loc) • 636 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "copyTexture3DLayerToTexturePixelShader";
const shader = `precision highp sampler3D;uniform sampler3D textureSampler;uniform int layerNum;varying vec2 vUV;void main(void) {vec3 coord=vec3(0.0,0.0,float(layerNum));coord.xy=vec2(vUV.x,vUV.y)*vec2(textureSize(textureSampler,0).xy);vec3 color=texelFetch(textureSampler,ivec3(coord),0).rgb;gl_FragColor=vec4(color,1);}
`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
//# sourceMappingURL=copyTexture3DLayerToTexture.fragment-CaYXTDus.esm.js.map