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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; // Do not edit. const name = "copyTexture3DLayerToTexturePixelShader"; const shader = `precision highp sampler3D;uniform sampler3D textureSampler;uniform int layerNum;varying vec2 vUV;void main(void) {vec3 coord=vec3(0.0,0.0,float(layerNum));coord.xy=vec2(vUV.x,vUV.y)*vec2(textureSize(textureSampler,0).xy);vec3 color=texelFetch(textureSampler,ivec3(coord),0).rgb;gl_FragColor=vec4(color,1);} `; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } //# sourceMappingURL=copyTexture3DLayerToTexture.fragment-CaYXTDus.esm.js.map