@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name$1 = "clipPlaneVertexDeclaration";
const shader$1 = `
uniform vec4 vClipPlane;varying float fClipDistance;
uniform vec4 vClipPlane2;varying float fClipDistance2;
uniform vec4 vClipPlane3;varying float fClipDistance3;
uniform vec4 vClipPlane4;varying float fClipDistance4;
uniform vec4 vClipPlane5;varying float fClipDistance5;
uniform vec4 vClipPlane6;varying float fClipDistance6;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name$1]) {
ShaderStore.IncludesShadersStore[name$1] = shader$1;
}
/** @internal */
const clipPlaneVertexDeclaration = { name: name$1, shader: shader$1 };
// Do not edit.
const name = "clipPlaneVertex";
const shader = `
fClipDistance=dot(worldPos,vClipPlane);
fClipDistance2=dot(worldPos,vClipPlane2);
fClipDistance3=dot(worldPos,vClipPlane3);
fClipDistance4=dot(worldPos,vClipPlane4);
fClipDistance5=dot(worldPos,vClipPlane5);
fClipDistance6=dot(worldPos,vClipPlane6);
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
const clipPlaneVertex = { name, shader };
export { clipPlaneVertex as a, clipPlaneVertexDeclaration as c };
//# sourceMappingURL=clipPlaneVertex-DpLNqQi1.esm.js.map