@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
70 lines (66 loc) • 1.61 kB
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name$1 = "clipPlaneFragmentDeclaration";
const shader$1 = `
varying float fClipDistance;
varying float fClipDistance2;
varying float fClipDistance3;
varying float fClipDistance4;
varying float fClipDistance5;
varying float fClipDistance6;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name$1]) {
ShaderStore.IncludesShadersStore[name$1] = shader$1;
}
/** @internal */
const clipPlaneFragmentDeclaration = { name: name$1, shader: shader$1 };
// Do not edit.
const name = "clipPlaneFragment";
const shader = `
if (false) {}
else if (fClipDistance>0.0)
{discard;}
else if (fClipDistance2>0.0)
{discard;}
else if (fClipDistance3>0.0)
{discard;}
else if (fClipDistance4>0.0)
{discard;}
else if (fClipDistance5>0.0)
{discard;}
else if (fClipDistance6>0.0)
{discard;}
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
const clipPlaneFragment = { name, shader };
export { clipPlaneFragment as a, clipPlaneFragmentDeclaration as c };
//# sourceMappingURL=clipPlaneFragment-CKB1su_H.esm.js.map