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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; // Do not edit. const name = "clearQuadPixelShader"; const shader = `uniform color: vec4f;@fragment fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=uniforms.color;} `; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ const clearQuadPixelShaderWGSL = { name, shader }; export { clearQuadPixelShaderWGSL }; //# sourceMappingURL=clearQuad.fragment-Dz6oZlav.esm.js.map