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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import{S as o}from"./index-BPURObVq.esm.min.js";import"./sceneUboDeclaration-BlOB2RUY.esm.min.js";const e="backgroundUboDeclaration",n="uniform vPrimaryColor: vec4f;uniform vPrimaryColorShadow: vec4f;uniform vDiffuseInfos : vec2f;uniform diffuseMatrix : mat4x4f;uniform fFovMultiplier: f32;uniform pointSize: f32;uniform shadowLevel: f32;uniform alpha: f32;uniform vBackgroundCenter: vec3f;uniform vReflectionControl: vec4f;uniform projectedGroundInfos: vec2f;uniform vReflectionInfos : vec2f;uniform reflectionMatrix : mat4x4f;uniform vReflectionMicrosurfaceInfos : vec3f;\n#include<sceneUboDeclaration>\n";o.IncludesShadersStoreWGSL[e]||(o.IncludesShadersStoreWGSL[e]=n);const r={name:e,shader:n};export{r as b}; //# sourceMappingURL=backgroundUboDeclaration-DZ3es3xT.esm.min.js.map