@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
18 lines (15 loc) • 962 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
import './sceneUboDeclaration-F06dki1D.esm.js';
// Do not edit.
const name = "backgroundUboDeclaration";
const shader = `uniform vPrimaryColor: vec4f;uniform vPrimaryColorShadow: vec4f;uniform vDiffuseInfos : vec2f;uniform diffuseMatrix : mat4x4f;uniform fFovMultiplier: f32;uniform pointSize: f32;uniform shadowLevel: f32;uniform alpha: f32;uniform vBackgroundCenter: vec3f;uniform vReflectionControl: vec4f;uniform projectedGroundInfos: vec2f;uniform vReflectionInfos : vec2f;uniform reflectionMatrix : mat4x4f;uniform vReflectionMicrosurfaceInfos : vec3f;
#include<sceneUboDeclaration>
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
/** @internal */
const backgroundUboDeclarationWGSL = { name, shader };
export { backgroundUboDeclarationWGSL as b };
//# sourceMappingURL=backgroundUboDeclaration-CCbyiLC8.esm.js.map