@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{S as o}from"./index-BPURObVq.esm.min.js";import"./sceneUboDeclaration-De4jS-Et.esm.min.js";const e="backgroundUboDeclaration",n="layout(std140,column_major) uniform;uniform Material\n{uniform vec4 vPrimaryColor;uniform vec4 vPrimaryColorShadow;uniform vec2 vDiffuseInfos;uniform mat4 diffuseMatrix;uniform float fFovMultiplier;uniform float pointSize;uniform float shadowLevel;uniform float alpha;uniform vec3 vBackgroundCenter;uniform vec4 vReflectionControl;uniform vec2 projectedGroundInfos;uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;uniform vec3 vReflectionMicrosurfaceInfos;};\n#include<sceneUboDeclaration>\n";o.IncludesShadersStore[e]||(o.IncludesShadersStore[e]=n);const r={name:e,shader:n};export{r as b};
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