@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
69 lines (65 loc) • 2.62 kB
JavaScript
import { b as GLTFLoader } from './glTFLoader.pure-BaIedO7s.esm.js';
import { bo as unregisterGLTFExtension, bp as registerGLTFExtension } from './index-MZPybX0H.esm.js';
import './morphTargetManager-CK7B3gaT.esm.js';
import './bone.pure-CjsCww39.esm.js';
import './skeleton-D7Sw58cv.esm.js';
import './assetContainer-Bm0vsreJ.esm.js';
import './objectModelMapping-De5EKNEZ.esm.js';
import './spotLight.pure-CRdZC6Ci.esm.js';
const NAME = "MSFT_minecraftMesh";
/** @internal */
// eslint-disable-next-line @typescript-eslint/naming-convention
class MSFT_minecraftMesh {
/** @internal */
constructor(loader) {
/** @internal */
this.name = NAME;
this._loader = loader;
this.enabled = this._loader.isExtensionUsed(NAME);
}
/** @internal */
dispose() {
this._loader = null;
}
/** @internal */
// eslint-disable-next-line no-restricted-syntax
loadMaterialPropertiesAsync(context, material, babylonMaterial) {
return GLTFLoader.LoadExtraAsync(context, material, this.name, async (extraContext, extra) => {
if (extra) {
const impl = this._loader._pbrMaterialImpls.get("pbr");
if (!impl) {
throw new Error(`${extraContext}: Material type not supported`);
}
const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
if (babylonMaterial.needAlphaBlending()) {
babylonMaterial.forceDepthWrite = true;
babylonMaterial.separateCullingPass = true;
}
babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;
babylonMaterial.twoSidedLighting = true;
return await promise;
}
});
}
}
let _Registered = false;
/**
* Registers the MSFT_minecraftMesh glTF loader extension.
* Safe to call multiple times; only the first call has an effect.
*/
// eslint-disable-next-line @typescript-eslint/naming-convention
function RegisterMSFT_minecraftMesh() {
if (_Registered) {
return;
}
_Registered = true;
unregisterGLTFExtension(NAME);
registerGLTFExtension(NAME, true, (loader) => new MSFT_minecraftMesh(loader));
}
/**
* Re-exports the pure implementation and applies the runtime registration side effect.
* Import "./MSFT_minecraftMesh.pure" for tree-shakeable, side-effect-free usage.
*/
RegisterMSFT_minecraftMesh();
export { MSFT_minecraftMesh, RegisterMSFT_minecraftMesh };
//# sourceMappingURL=MSFT_minecraftMesh-Yyp-iyX8.esm.js.map