@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import { b as GLTFLoader, A as ArrayItem } from './glTFLoader.pure-BaIedO7s.esm.js';
import { bo as unregisterGLTFExtension, bp as registerGLTFExtension } from './index-MZPybX0H.esm.js';
import './morphTargetManager-CK7B3gaT.esm.js';
import './bone.pure-CjsCww39.esm.js';
import './skeleton-D7Sw58cv.esm.js';
import './assetContainer-Bm0vsreJ.esm.js';
import './objectModelMapping-De5EKNEZ.esm.js';
import './spotLight.pure-CRdZC6Ci.esm.js';
const NAME = "EXT_texture_webp";
/**
* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_texture_webp/README.md)
*/
// eslint-disable-next-line @typescript-eslint/naming-convention
class EXT_texture_webp {
/**
* @internal
*/
constructor(loader) {
/** The name of this extension. */
this.name = NAME;
this._loader = loader;
this.enabled = loader.isExtensionUsed(NAME);
}
/** @internal */
dispose() {
this._loader = null;
}
/**
* @internal
*/
// eslint-disable-next-line no-restricted-syntax
_loadTextureAsync(context, texture, assign) {
return GLTFLoader.LoadExtensionAsync(context, texture, this.name, async (extensionContext, extension) => {
const sampler = texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(`${context}/sampler`, this._loader.gltf.samplers, texture.sampler);
const image = ArrayItem.Get(`${extensionContext}/source`, this._loader.gltf.images, extension.source);
return await this._loader._createTextureAsync(context, sampler, image, (babylonTexture) => {
assign(babylonTexture);
}, undefined, !texture._textureInfo.nonColorData);
});
}
}
let _Registered = false;
/**
* Registers the EXT_texture_webp glTF loader extension.
* Safe to call multiple times; only the first call has an effect.
*/
// eslint-disable-next-line @typescript-eslint/naming-convention
function RegisterEXT_texture_webp() {
if (_Registered) {
return;
}
_Registered = true;
unregisterGLTFExtension(NAME);
registerGLTFExtension(NAME, true, (loader) => new EXT_texture_webp(loader));
}
/**
* Re-exports the pure implementation and applies the runtime registration side effect.
* Import "./EXT_texture_webp.pure" for tree-shakeable, side-effect-free usage.
*/
RegisterEXT_texture_webp();
export { EXT_texture_webp, RegisterEXT_texture_webp };
//# sourceMappingURL=EXT_texture_webp-Cr4Yv8hg.esm.js.map