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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { b as GLTFLoader, A as ArrayItem } from './glTFLoader.pure-BaIedO7s.esm.js'; import { bo as unregisterGLTFExtension, bp as registerGLTFExtension } from './index-MZPybX0H.esm.js'; import './morphTargetManager-CK7B3gaT.esm.js'; import './bone.pure-CjsCww39.esm.js'; import './skeleton-D7Sw58cv.esm.js'; import './assetContainer-Bm0vsreJ.esm.js'; import './objectModelMapping-De5EKNEZ.esm.js'; import './spotLight.pure-CRdZC6Ci.esm.js'; const NAME = "EXT_texture_avif"; /** * [glTF PR](https://github.com/KhronosGroup/glTF/pull/2235) * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_texture_avif/README.md) */ // eslint-disable-next-line @typescript-eslint/naming-convention class EXT_texture_avif { /** * @internal */ constructor(loader) { /** The name of this extension. */ this.name = NAME; this._loader = loader; this.enabled = loader.isExtensionUsed(NAME); } /** @internal */ dispose() { this._loader = null; } /** * @internal */ // eslint-disable-next-line no-restricted-syntax _loadTextureAsync(context, texture, assign) { return GLTFLoader.LoadExtensionAsync(context, texture, this.name, async (extensionContext, extension) => { const sampler = texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(`${context}/sampler`, this._loader.gltf.samplers, texture.sampler); const image = ArrayItem.Get(`${extensionContext}/source`, this._loader.gltf.images, extension.source); return await this._loader._createTextureAsync(context, sampler, image, (babylonTexture) => { assign(babylonTexture); }, undefined, !texture._textureInfo.nonColorData); }); } } let _Registered = false; /** * Registers the EXT_texture_avif glTF loader extension. * Safe to call multiple times; only the first call has an effect. */ // eslint-disable-next-line @typescript-eslint/naming-convention function RegisterEXT_texture_avif() { if (_Registered) { return; } _Registered = true; unregisterGLTFExtension(NAME); registerGLTFExtension(NAME, true, (loader) => new EXT_texture_avif(loader)); } /** * Re-exports the pure implementation and applies the runtime registration side effect. * Import "./EXT_texture_avif.pure" for tree-shakeable, side-effect-free usage. */ RegisterEXT_texture_avif(); export { EXT_texture_avif, RegisterEXT_texture_avif }; //# sourceMappingURL=EXT_texture_avif-BZletP8r.esm.js.map