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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { ShaderStore } from '@babylonjs/core/Engines/shaderStore.js'; // Do not edit. const name = "envShadowGroundVertexShader"; const shader = `precision highp float;attribute vec3 position;attribute vec2 uv;uniform mat4 worldViewProjection;varying vec2 vUV;void main(void) {gl_Position=worldViewProjection*vec4(position,1.0);vUV=uv;}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ const envShadowGroundVertexShader = { name, shader }; export { envShadowGroundVertexShader }; //# sourceMappingURL=envShadowGround.vertex-6NXvyWvr.js.map