@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
15 lines (12 loc) • 612 B
JavaScript
import { ShaderStore } from '@babylonjs/core/Engines/shaderStore.js';
// Do not edit.
const name = "envShadowGroundVertexShader";
const shader = `precision highp float;attribute vec3 position;attribute vec2 uv;uniform mat4 worldViewProjection;varying vec2 vUV;void main(void) {gl_Position=worldViewProjection*vec4(position,1.0);vUV=uv;}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
const envShadowGroundVertexShader = { name, shader };
export { envShadowGroundVertexShader };
//# sourceMappingURL=envShadowGround.vertex-6NXvyWvr.js.map