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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { ShaderStore } from '@babylonjs/core/Engines/shaderStore.js'; // Do not edit. const name = "envShadowGroundPixelShader"; const shader = `precision highp float;uniform sampler2D shadowTexture;uniform vec2 renderTargetSize;uniform float shadowOpacity;varying vec2 vUV;void main(void) {float uvBasedOpacity=clamp(length(vUV*vec2(2.0)-vec2(1.0)),0.0,1.0);uvBasedOpacity=uvBasedOpacity*uvBasedOpacity;uvBasedOpacity=1.0-uvBasedOpacity;vec2 screenUv=gl_FragCoord.xy/renderTargetSize;vec3 shadowValue=texture2D(shadowTexture,screenUv).rrr;float totalOpacity=shadowOpacity*uvBasedOpacity;vec3 invertedShadowValue=vec3(1.0)-shadowValue;gl_FragColor.rgb=shadowValue;gl_FragColor.a=invertedShadowValue.r*totalOpacity;}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ const envShadowGroundPixelShader = { name, shader }; export { envShadowGroundPixelShader }; //# sourceMappingURL=envShadowGround.fragment-L1sPCORS.js.map