@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{S as n}from"./index-yNtOWHHe.esm.min.js";import"./helperFunctions-gnVTkT4Y.esm.min.js";import"./hdrFilteringFunctions-CalHWk6A.esm.min.js";import"./pbrBRDFFunctions-Z-t3ZwE6.esm.min.js";const e="hdrFilteringPixelShader",r="#include<helperFunctions>\n#include<importanceSampling>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\nuniform alphaG: f32;var inputTextureSampler: sampler;var inputTexture: texture_cube<f32>;uniform vFilteringInfo: vec2f;uniform hdrScale: f32;varying direction: vec3f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var color: vec3f=radiance(uniforms.alphaG,inputTexture,inputTextureSampler,input.direction,uniforms.vFilteringInfo);fragmentOutputs.color= vec4f(color*uniforms.hdrScale,1.0);}";n.ShadersStoreWGSL[e]||(n.ShadersStoreWGSL[e]=r);const i={name:e,shader:r};export{i as hdrFilteringPixelShaderWGSL};
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