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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-FzOfPXLV.esm.js'; // Do not edit. const name = "shadowMapFragmentSoftTransparentShadow"; const shader = `#if SM_SOFTTRANSPARENTSHADOW==1 if ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM.x*alpha) discard; #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name]) { ShaderStore.IncludesShadersStore[name] = shader; } /** @internal */ const shadowMapFragmentSoftTransparentShadow = { name, shader }; export { shadowMapFragmentSoftTransparentShadow }; //# sourceMappingURL=shadowMapFragmentSoftTransparentShadow-Dv2XyD2X.esm.js.map