@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
18 lines (15 loc) • 620 B
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
// Do not edit.
const name = "shadowMapFragmentSoftTransparentShadow";
const shader = `
if ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM.x*alpha) discard;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
const shadowMapFragmentSoftTransparentShadow = { name, shader };
export { shadowMapFragmentSoftTransparentShadow };
//# sourceMappingURL=shadowMapFragmentSoftTransparentShadow-Dv2XyD2X.esm.js.map