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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import{S as a}from"./index-Bw2N6w1y.esm.min.js";const r="shadowMapFragmentSoftTransparentShadow",e="#if SM_SOFTTRANSPARENTSHADOW==1\nif ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM.x*alpha) discard;\n#endif\n";a.IncludesShadersStore[r]||(a.IncludesShadersStore[r]=e);const o={name:r,shader:e};export{o as shadowMapFragmentSoftTransparentShadow}; //# sourceMappingURL=shadowMapFragmentSoftTransparentShadow-DSqir0SI.esm.min.js.map