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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-FzOfPXLV.esm.js'; // Do not edit. const name = "shadowMapFragmentSoftTransparentShadow"; const shader = `#if SM_SOFTTRANSPARENTSHADOW==1 if ((bayerDither8(floor(((fragmentInputs.position.xy)%(8.0)))))/64.0>=uniforms.softTransparentShadowSM.x*alpha) {discard;} #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStoreWGSL[name]) { ShaderStore.IncludesShadersStoreWGSL[name] = shader; } /** @internal */ const shadowMapFragmentSoftTransparentShadowWGSL = { name, shader }; export { shadowMapFragmentSoftTransparentShadowWGSL }; //# sourceMappingURL=shadowMapFragmentSoftTransparentShadow-BNjlowIs.esm.js.map