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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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var L;!function(L){L[L.GLSL=0]="GLSL",L[L.WGSL=1]="WGSL"}(L||(L={}));export{L as ShaderLanguage}; //# sourceMappingURL=shaderLanguage-R84fVnRr.esm.min.js.map