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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-FzOfPXLV.esm.js'; // Do not edit. const name = "sceneUboDeclaration"; const shader = `layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection; #ifdef MULTIVIEW mat4 viewProjectionR; #endif mat4 view;mat4 projection;vec4 vEyePosition;}; `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name]) { ShaderStore.IncludesShadersStore[name] = shader; } //# sourceMappingURL=sceneUboDeclaration-CeGVxetF.esm.js.map