@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
16 lines (14 loc) • 475 B
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
// Do not edit.
const name = "sceneUboDeclaration";
const shader = `layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
mat4 viewProjectionR;
mat4 view;mat4 projection;vec4 vEyePosition;};
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
//# sourceMappingURL=sceneUboDeclaration-CeGVxetF.esm.js.map