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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import{S as e}from"./index-Bw2N6w1y.esm.min.js";const n="sceneUboDeclaration";e.IncludesShadersStoreWGSL[n]||(e.IncludesShadersStoreWGSL[n]="struct Scene {viewProjection : mat4x4<f32>,\n#ifdef MULTIVIEW\nviewProjectionR : mat4x4<f32>,\n#endif \nview : mat4x4<f32>,\nprojection : mat4x4<f32>,\nvEyePosition : vec4<f32>,};\n#define SCENE_UBO\nvar<uniform> scene : Scene;\n"); //# sourceMappingURL=sceneUboDeclaration-Bfi1TSBE.esm.min.js.map