UNPKG

@babylonjs/viewer

Version:

The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

16 lines (14 loc) 665 B
import { S as ShaderStore } from './index-FzOfPXLV.esm.js'; import './helperFunctions-4InRZPbu.esm.js'; // Do not edit. const name = "rgbdDecodePixelShader"; const shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>; #include<helperFunctions> #define CUSTOM_FRAGMENT_DEFINITIONS @fragment fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=vec4f(fromRGBD(textureSample(textureSampler,textureSamplerSampler,input.vUV)),1.0);}`; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } //# sourceMappingURL=rgbdDecode.fragment-bbl4Ab65.esm.js.map