@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
16 lines (14 loc) • 534 B
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
import './helperFunctions-CLFdU2UC.esm.js';
// Do not edit.
const name = "rgbdDecodePixelShader";
const shader = `varying vec2 vUV;uniform sampler2D textureSampler;
void main(void)
{gl_FragColor=vec4(fromRGBD(texture2D(textureSampler,vUV)),1.0);}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
//# sourceMappingURL=rgbdDecode.fragment-DPnFyGLO.esm.js.map