@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{S as e}from"./index-Bw2N6w1y.esm.min.js";import"./helperFunctions-VdqKNhfd.esm.min.js";const r="rgbdDecodePixelShader";e.ShadersStore[r]||(e.ShadersStore[r]="varying vec2 vUV;uniform sampler2D textureSampler;\n#include<helperFunctions>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{gl_FragColor=vec4(fromRGBD(texture2D(textureSampler,vUV)),1.0);}");
//# sourceMappingURL=rgbdDecode.fragment-B1iS4bvC.esm.min.js.map