@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
18 lines (15 loc) • 658 B
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
// Do not edit.
const name = "passPixelShader";
const shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
const passPixelShaderWGSL = { name, shader };
export { passPixelShaderWGSL };
//# sourceMappingURL=pass.fragment-CSCX2q0Z.esm.js.map