@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{S as e}from"./index-Bw2N6w1y.esm.min.js";const r="passPixelShader",a="varying vec2 vUV;uniform sampler2D textureSampler;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{gl_FragColor=texture2D(textureSampler,vUV);}";e.ShadersStore[r]||(e.ShadersStore[r]=a);const n={name:r,shader:a};export{n as passPixelShader};
//# sourceMappingURL=pass.fragment-9Oq7Eg8G.esm.min.js.map