@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
36 lines (32 loc) • 922 B
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
// Do not edit.
const name$2 = "fogVertexDeclaration";
const shader$2 = `#ifdef FOG
varying vec3 vFogDistance;
#endif
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name$2]) {
ShaderStore.IncludesShadersStore[name$2] = shader$2;
}
// Do not edit.
const name$1 = "fogVertex";
const shader$1 = `#ifdef FOG
vFogDistance=(view*worldPos).xyz;
#endif
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name$1]) {
ShaderStore.IncludesShadersStore[name$1] = shader$1;
}
// Do not edit.
const name = "logDepthVertex";
const shader = `#ifdef LOGARITHMICDEPTH
vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
#endif
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
//# sourceMappingURL=logDepthVertex-D7mEQN_F.esm.js.map