@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
34 lines (30 loc) • 1.24 kB
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
import './kernelBlurVaryingDeclaration-DYRlZbl3.esm.js';
// Do not edit.
const name$1 = "kernelBlurVertex";
const shader$1 = `vertexOutputs.sampleCoord{X}=vertexOutputs.sampleCenter+uniforms.delta*KERNEL_OFFSET{X};`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name$1]) {
ShaderStore.IncludesShadersStoreWGSL[name$1] = shader$1;
}
// Do not edit.
const name = "kernelBlurVertexShader";
const shader = `attribute position: vec2f;uniform delta: vec2f;varying sampleCenter: vec2f;
@vertex
fn main(input : VertexInputs)->FragmentInputs {const madd: vec2f= vec2f(0.5,0.5);
vertexOutputs.sampleCenter=(input.position*madd+madd);
vertexOutputs.position= vec4f(input.position,0.0,1.0);
}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
const kernelBlurVertexShaderWGSL = { name, shader };
export { kernelBlurVertexShaderWGSL };
//# sourceMappingURL=kernelBlur.vertex-D_oAZPE6.esm.js.map