@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
34 lines (30 loc) • 1.09 kB
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
import './kernelBlurVaryingDeclaration-Xi4ZGvSi.esm.js';
// Do not edit.
const name$1 = "kernelBlurVertex";
const shader$1 = `sampleCoord{X}=sampleCenter+delta*KERNEL_OFFSET{X};`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name$1]) {
ShaderStore.IncludesShadersStore[name$1] = shader$1;
}
// Do not edit.
const name = "kernelBlurVertexShader";
const shader = `attribute vec2 position;uniform vec2 delta;varying vec2 sampleCenter;
const vec2 madd=vec2(0.5,0.5);
void main(void) {
sampleCenter=(position*madd+madd);
gl_Position=vec4(position,0.0,1.0);
}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
const kernelBlurVertexShader = { name, shader };
export { kernelBlurVertexShader };
//# sourceMappingURL=kernelBlur.vertex-C4xXgHWu.esm.js.map