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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import{S as e}from"./index-Bw2N6w1y.esm.min.js";import"./kernelBlurVaryingDeclaration-CsdyPDb_.esm.min.js";const n="kernelBlurVertex";e.IncludesShadersStore[n]||(e.IncludesShadersStore[n]="sampleCoord{X}=sampleCenter+delta*KERNEL_OFFSET{X};");const r="kernelBlurVertexShader",i="attribute vec2 position;uniform vec2 delta;varying vec2 sampleCenter;\n#include<kernelBlurVaryingDeclaration>[0..varyingCount]\nconst vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nsampleCenter=(position*madd+madd);\n#include<kernelBlurVertex>[0..varyingCount]\ngl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}";e.ShadersStore[r]||(e.ShadersStore[r]=i);const o={name:r,shader:i};export{o as kernelBlurVertexShader}; //# sourceMappingURL=kernelBlur.vertex-BnEkTYAZ.esm.min.js.map