@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
89 lines (84 loc) • 3.11 kB
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
import './kernelBlurVaryingDeclaration-DYRlZbl3.esm.js';
import './packingFunctions-N9LTGFFV.esm.js';
// Do not edit.
const name$2 = "kernelBlurFragment";
const shader$2 = `
factor=sampleCoC(fragmentInputs.sampleCoord{X});
computedWeight=KERNEL_WEIGHT{X}*factor;sumOfWeights+=computedWeight;
computedWeight=KERNEL_WEIGHT{X};
blend+=unpack(textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCoord{X}))*computedWeight;
blend+=textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCoord{X})*computedWeight;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name$2]) {
ShaderStore.IncludesShadersStoreWGSL[name$2] = shader$2;
}
// Do not edit.
const name$1 = "kernelBlurFragment2";
const shader$1 = `
factor=sampleCoC(fragmentInputs.sampleCenter+uniforms.delta*KERNEL_DEP_OFFSET{X});computedWeight=KERNEL_DEP_WEIGHT{X}*factor;sumOfWeights+=computedWeight;
computedWeight=KERNEL_DEP_WEIGHT{X};
blend+=unpack(textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCenter+uniforms.delta*KERNEL_DEP_OFFSET{X}))*computedWeight;
blend+=textureSample(textureSampler,textureSamplerSampler,fragmentInputs.sampleCenter+uniforms.delta*KERNEL_DEP_OFFSET{X})*computedWeight;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name$1]) {
ShaderStore.IncludesShadersStoreWGSL[name$1] = shader$1;
}
// Do not edit.
const name = "kernelBlurPixelShader";
const shader = `var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform delta: vec2f;varying sampleCenter: vec2f;
var circleOfConfusionSamplerSampler: sampler;var circleOfConfusionSampler: texture_2d<f32>;fn sampleCoC(offset: vec2f)->f32 {var coc: f32=textureSample(circleOfConfusionSampler,circleOfConfusionSamplerSampler,offset).r;return coc; }
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var computedWeight: f32=0.0;
var blend: f32=0.;
var blend: vec4f= vec4f(0.);
var sumOfWeights: f32=CENTER_WEIGHT;
var factor: f32=0.0;
blend+=unpack(textureSample(textureSampler,textureSamplerSampler,input.sampleCenter))*CENTER_WEIGHT;
blend+=textureSample(textureSampler,textureSamplerSampler,input.sampleCenter)*CENTER_WEIGHT;
fragmentOutputs.color=pack(blend);
fragmentOutputs.color=blend;
fragmentOutputs.color/=sumOfWeights;
}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
const kernelBlurPixelShaderWGSL = { name, shader };
export { kernelBlurPixelShaderWGSL };
//# sourceMappingURL=kernelBlur.fragment-C1vYcaMm.esm.js.map