@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
33 lines (31 loc) • 1.07 kB
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
// Do not edit.
const name = "instancesDeclaration";
const shader = `
attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
attribute vec4 instanceColor;
uniform mat4 world;
attribute vec4 previousWorld0;attribute vec4 previousWorld1;attribute vec4 previousWorld2;attribute vec4 previousWorld3;
uniform mat4 previousWorld;
uniform mat4 world;
uniform mat4 previousWorld;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
//# sourceMappingURL=instancesDeclaration-D6f54GuO.esm.js.map