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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-FzOfPXLV.esm.js'; // Do not edit. const name = "iblVoxelSlabDebugVertexShader"; const shader = `attribute vec3 position;varying vec3 vNormalizedPosition;uniform mat4 world;uniform mat4 invWorldScale;uniform mat4 cameraViewMatrix;uniform mat4 projection;uniform mat4 viewMatrix;void main(void) {vec4 worldPosition=(world*vec4(position,1.));gl_Position=projection*cameraViewMatrix*worldPosition;vNormalizedPosition=(viewMatrix*invWorldScale*worldPosition).rgb;vNormalizedPosition.xyz=vNormalizedPosition.xyz*vec3(0.5)+vec3(0.5);}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ const iblVoxelSlabDebugVertexShader = { name, shader }; export { iblVoxelSlabDebugVertexShader }; //# sourceMappingURL=iblVoxelSlabDebug.vertex-cmrQi3Vb.esm.js.map