@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
15 lines (12 loc) • 958 B
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
// Do not edit.
const name = "iblVoxelGrid2dArrayDebugPixelShader";
const shader = `precision highp sampler2DArray;varying vec2 vUV;uniform sampler2DArray voxelTexture;uniform sampler2D textureSampler;uniform int slice;void main(void) {ivec3 size=textureSize(voxelTexture,0);float dimension=sqrt(float(size.z));vec2 samplePos=fract(vUV.xy*vec2(dimension));int sampleIndex=int(floor(vUV.x*float(dimension))+floor(vUV.y*float(dimension))*dimension);glFragColor.rgb=texture(voxelTexture,vec3(samplePos.xy,sampleIndex)).rrr;glFragColor.a=1.0;glFragColor.rgb+=texture(textureSampler,vUV.xy).rgb;}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
const iblVoxelGrid2dArrayDebugPixelShader = { name, shader };
export { iblVoxelGrid2dArrayDebugPixelShader };
//# sourceMappingURL=iblVoxelGrid2dArrayDebug.fragment-DqJ6_ih8.esm.js.map