@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
34 lines (31 loc) • 1.32 kB
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
import './bakedVertexAnimation-D5Wmzm8F.esm.js';
import './instancesDeclaration-D6f54GuO.esm.js';
import './morphTargetsVertex-Bimm08Fe.esm.js';
// Do not edit.
const name = "iblVoxelGridVertexShader";
const shader = `attribute vec3 position;varying vec3 vNormalizedPosition;
uniform mat4 invWorldScale;uniform mat4 viewMatrix;void main(void) {vec3 positionUpdated=position;
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);gl_Position=viewMatrix*invWorldScale*worldPos;vNormalizedPosition.xyz=gl_Position.xyz*0.5+0.5;
gl_Position.z=gl_Position.z*0.5+0.5;
}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
const iblVoxelGridVertexShader = { name, shader };
export { iblVoxelGridVertexShader };
//# sourceMappingURL=iblVoxelGrid.vertex-DKwAHkCJ.esm.js.map