@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{S as e}from"./index-Bw2N6w1y.esm.min.js";const n="iblVoxelGridPixelShader",r="varying vNormalizedPosition: vec3f;uniform nearPlane: f32;uniform farPlane: f32;uniform stepSize: f32;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var normPos: vec3f=input.vNormalizedPosition.xyz;if (normPos.z<uniforms.nearPlane || normPos.z>uniforms.farPlane) {discard;}\nfragmentOutputs.fragData0=select(vec4f(0.0),vec4f(1.0),normPos.z<uniforms.nearPlane+uniforms.stepSize);fragmentOutputs.fragData1=select(vec4f(0.0),vec4f(1.0),normPos.z>=uniforms.nearPlane+uniforms.stepSize && normPos.z<uniforms.nearPlane+2.0*uniforms.stepSize);fragmentOutputs.fragData2=select(vec4f(0.0),vec4f(1.0),normPos.z>=uniforms.nearPlane+2.0*uniforms.stepSize && normPos.z<uniforms.nearPlane+3.0*uniforms.stepSize);fragmentOutputs.fragData3=select(vec4f(0.0),vec4f(1.0),normPos.z>=uniforms.nearPlane+3.0*uniforms.stepSize && normPos.z<uniforms.nearPlane+4.0*uniforms.stepSize);\n#if MAX_DRAW_BUFFERS>4\nfragmentOutputs.fragData4=select(vec4f(0.0),vec4f(1.0),normPos.z>=uniforms.nearPlane+4.0*uniforms.stepSize && normPos.z<uniforms.nearPlane+5.0*uniforms.stepSize);fragmentOutputs.fragData5=select(vec4f(0.0),vec4f(1.0),normPos.z>=uniforms.nearPlane+5.0*uniforms.stepSize && normPos.z<uniforms.nearPlane+6.0*uniforms.stepSize);fragmentOutputs.fragData6=select(vec4f(0.0),vec4f(1.0),normPos.z>=uniforms.nearPlane+6.0*uniforms.stepSize && normPos.z<uniforms.nearPlane+7.0*uniforms.stepSize);fragmentOutputs.fragData7=select(vec4f(0.0),vec4f(1.0),normPos.z>=uniforms.nearPlane+7.0*uniforms.stepSize && normPos.z<uniforms.nearPlane+8.0*uniforms.stepSize);\n#endif\n}";e.ShadersStoreWGSL[n]||(e.ShadersStoreWGSL[n]=r);const s={name:n,shader:r};export{s as iblVoxelGridPixelShaderWGSL};
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