@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
31 lines (28 loc) • 1.12 kB
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
import './helperFunctions-CLFdU2UC.esm.js';
// Do not edit.
const name = "iblScaledLuminancePixelShader";
const shader = `precision highp sampler2D;precision highp samplerCube;
varying vec2 vUV;
uniform samplerCube iblSource;
uniform sampler2D iblSource;
uniform int iblWidth;uniform int iblHeight;float fetchLuminance(vec2 coords) {
vec3 direction=equirectangularToCubemapDirection(coords);vec3 color=textureCubeLodEXT(iblSource,direction,0.0).rgb;
vec3 color=textureLod(iblSource,coords,0.0).rgb;
return dot(color,LuminanceEncodeApprox);}
void main(void) {float deform=sin(vUV.y*PI);float luminance=fetchLuminance(vUV);gl_FragColor=vec4(vec3(deform*luminance),1.0);}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
const iblScaledLuminancePixelShader = { name, shader };
export { iblScaledLuminancePixelShader };
//# sourceMappingURL=iblScaledLuminance.fragment-ChcjscID.esm.js.map