@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
3 lines (2 loc) • 1.07 kB
JavaScript
import{S as e}from"./index-Bw2N6w1y.esm.min.js";const i="iblGenerateVoxelMipPixelShader";e.ShadersStore[i]||(e.ShadersStore[i]="precision highp float;precision highp sampler3D;varying vec2 vUV;uniform sampler3D srcMip;uniform int layerNum;void main(void) {ivec3 Coords=ivec3(2)*ivec3(gl_FragCoord.x,gl_FragCoord.y,layerNum);uint tex =\nuint(texelFetch(srcMip,Coords+ivec3(0,0,0),0).x>0.0f ? 1u : 0u)\n<< 0u |\nuint(texelFetch(srcMip,Coords+ivec3(1,0,0),0).x>0.0f ? 1u : 0u)\n<< 1u |\nuint(texelFetch(srcMip,Coords+ivec3(0,1,0),0).x>0.0f ? 1u : 0u)\n<< 2u |\nuint(texelFetch(srcMip,Coords+ivec3(1,1,0),0).x>0.0f ? 1u : 0u)\n<< 3u |\nuint(texelFetch(srcMip,Coords+ivec3(0,0,1),0).x>0.0f ? 1u : 0u)\n<< 4u |\nuint(texelFetch(srcMip,Coords+ivec3(1,0,1),0).x>0.0f ? 1u : 0u)\n<< 5u |\nuint(texelFetch(srcMip,Coords+ivec3(0,1,1),0).x>0.0f ? 1u : 0u)\n<< 6u |\nuint(texelFetch(srcMip,Coords+ivec3(1,1,1),0).x>0.0f ? 1u : 0u)\n<< 7u;glFragColor.rgb=vec3(float(tex)/255.0f,0.0f,0.0f);glFragColor.a=1.0;}");
//# sourceMappingURL=iblGenerateVoxelMip.fragment-BwVcr7bb.esm.min.js.map