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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import{S as e}from"./index-Bw2N6w1y.esm.min.js";const u="iblGenerateVoxelMipPixelShader";e.ShadersStoreWGSL[u]||(e.ShadersStoreWGSL[u]="varying vUV: vec2f;var srcMip: texture_3d<f32>;uniform layerNum: i32;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var Coords=vec3i(2)*vec3i(vec2i(fragmentInputs.position.xy),uniforms.layerNum);var tex =\n(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(0,0,0),0).x>0.0f))\n<< 0u) |\n(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(1,0,0),0).x>0.0f))\n<< 1u) |\n(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(0,1,0),0).x>0.0f))\n<< 2u) |\n(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(1,1,0),0).x>0.0f))\n<< 3u) |\n(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(0,0,1),0).x>0.0f))\n<< 4u) |\n(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(1,0,1),0).x>0.0f))\n<< 5u) |\n(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(0,1,1),0).x>0.0f))\n<< 6u) |\n(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(1,1,1),0).x>0.0f))\n<< 7u);fragmentOutputs.color=vec4f( f32(tex)/255.0f,0.0f,0.0f,1.0);}"); //# sourceMappingURL=iblGenerateVoxelMip.fragment-BKcPTdNP.esm.min.js.map