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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-FzOfPXLV.esm.js'; // Do not edit. const name = "iblCdfxPixelShader"; const shader = `precision highp sampler2D; #define PI 3.1415927 varying vec2 vUV;uniform sampler2D cdfy;void main(void) {ivec2 cdfyRes=textureSize(cdfy,0);ivec2 currentPixel=ivec2(gl_FragCoord.xy);float cdfx=0.0;for (int x=1; x<=currentPixel.x; x++) {cdfx+=texelFetch(cdfy,ivec2(x-1,cdfyRes.y-1),0).x;} gl_FragColor=vec4(vec3(cdfx),1.0);}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ const iblCdfxPixelShader = { name, shader }; export { iblCdfxPixelShader }; //# sourceMappingURL=iblCdfx.fragment-BrA4_9Jl.esm.js.map