@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
21 lines (18 loc) • 764 B
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
// Do not edit.
const name = "hdrIrradianceFilteringVertexShader";
const shader = `attribute vec2 position;varying vec3 direction;uniform vec3 up;uniform vec3 right;uniform vec3 front;
void main(void) {
mat3 view=mat3(up,right,front);direction=view*vec3(position,1.0);gl_Position=vec4(position,0.0,1.0);
}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
const hdrIrradianceFilteringVertexShader = { name, shader };
export { hdrIrradianceFilteringVertexShader };
//# sourceMappingURL=hdrIrradianceFiltering.vertex-DVcrJCvm.esm.js.map