@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
3 lines (2 loc) • 755 B
JavaScript
import{S as e}from"./index-Bw2N6w1y.esm.min.js";const n="hdrIrradianceFilteringVertexShader",i="attribute position: vec2f;varying direction: vec3f;uniform up: vec3f;uniform right: vec3f;uniform front: vec3f;\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvar view: mat3x3f= mat3x3f(uniforms.up,uniforms.right,uniforms.front);vertexOutputs.direction=view*vec3f(input.position,1.0);vertexOutputs.position= vec4f(input.position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}";e.ShadersStoreWGSL[n]||(e.ShadersStoreWGSL[n]=i);const t={name:n,shader:i};export{t as hdrIrradianceFilteringVertexShaderWGSL};
//# sourceMappingURL=hdrIrradianceFiltering.vertex-CJaJxrvY.esm.min.js.map